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Hall of Storm Giants (Ampersand Promo) [Dungeons & Dragons: Adventures in the Forgotten Realms Promos] Golds gain control of all nonland

SKU 60347001593
4.3
USD29.70 USD63.70

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Description

gain control of all nonland permanents your opponents control until end of turn

A deck can have any number of cards named Rat Colony

1” grid allows adventurers to plan and track encounters with miniatures

"Control the Great Conduit

Hall of Storm Giants (Ampersand Promo) [Dungeons & Dragons: Adventures in the Forgotten Realms Promos] Golds gain control of all nonlandSet: Dungeons & Dragons: Adventures in the Forgotten Realms Promos Type: Land Rarity: Rare If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7 7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

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